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Ffmpeg windows static build
Ffmpeg windows static build




ffmpeg windows static build

  • Does anyone know where I can download a win64 build of FFMPEG that has full nv enablement?.
  • Vanila windows binaries for ffmpeg on the web only include partial suport (encorder only), I want to be able to use the decoder and filters on the GPU as well. configure -enable-cuda -enable-cuvid -enable-nvenc -enable-nonfree -enable-libnpp -extra-cflags=-I/usr/local/cuda/include -extra-ldflags=-L/usr/local/cuda/lib64īuild with multiple processes to increase build speed and suppress excessive output: make -j -sīut because I don’t really know what I am doing, I am struggling to get a build done for windows 10. Activating support for hardware acceleration when building from source requires some extra steps:ĭownload and install a compatible driver from the NVIDIA web siteĬlone the nv-codec-headers repository and install using this repository as header-only: make installĬonfigure FFmpeg using the following command (use correct CUDA library path):

    ffmpeg windows static build

    FFmpeg supports hardware accelerated decoding and encoding via the h264_cuvid, hevc_cuvid and h264_nvenc, hevc_nvenc modules. After the build completes, you’ll end up with the binaries inside ffmpeg-install folder (provided to the prefix parameter in configure). Obviously you can modify the parameters above as it fits your needs. configure -enable-static -disable-shared -disable-debug -disable-doc -disable-x86asm -enable-gpl -enable-libx264 -prefix=/Users/someuser/ffmpeg-install The last think you need to do, is to configure and build it. Now, download FFmpeg source codes from the following link and extract them somewhere on your computer.

    ffmpeg windows static build ffmpeg windows static build

    Here is what you need to run from Terminal: git clone Start by getting x264 source codes, configuring and then building them. This is why I thought I should gather them up into a single post for easier reference later on. I had to build FFmpeg with x264 support on macO statically, so I had to look around for a bunch of scattered commands.






    Ffmpeg windows static build